![]() ![]() I enjoy what the game looks like by default, and do not wish to depart from that look, so I'm sorry if you don't like this over WWHD like I do. This is for a look that is very similar to the stock game, but slightly enhanced. TONEMAP: I didn't really play around with this one yet, but, in order (I'm getting lazy now), the numbers are 1, 2.10, 1.10, 1.00, 1.00, 1.00, 1.10, 0.90. if you want strong bloom, do something like 1.5), BlendPower 0.750 (because, any higher with BlendOverlay, and things get really puke-green), BloomSpread 3.500, BloomMixType 3. ![]() ![]() NFAA: For my tried-and-true settings (instead of my current experimentation), I have strength at 0.95, spread at 3.5, and everything after that off.īLOOM: BlendOverlay, BloomPower 0.900 (currently, but that's really weak bloom. NFAA_PASS, BLENDED_BLOOM, SCENE_TONEMAPPING, and TEXTURE_SHARPENING are all 1, everything else is 0. Well, I'll tell you in steps, because I'm not entirely sure about posting the shader file or part of the shader file. ![]()
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